While the British newspaper cited several laudable reasons, the UK's move to join the China-proposed Asian Infrastructure Investment Bank being one, for London's waning importance for Washington, the rest of the world saw the US-Japan alliance growing stronger through Abe's unprecedented visit.ĭespite some measured criticisms from a few US Congressmen over his dodging of historical responsibilities, Abe was received in the US with such warmth that prompted the media to proclaim true reconciliation between the two WWII foes.įor Abe, the revision of the US-Japan defense guidelines was the biggest prize of his visit, because it not only further strengthens US-Japan alliance but also endows the alliance with global significance. Yet after Abe's visit this may no longer sound 100 percent true. While the United Kingdom is widely seen as the most reliable US ally in the world, Japan is no doubt the most important in the Asia-Pacific region. Signals from the past week indicate there could be an important shift in the US club of allies.īefore the London-based Financial Times published an article, saying the US "no longer sees anything special in UK relations", the weeklong visit of Japanese Prime Minister Shinzo Abe to the US had grabbed much of media attention. It is no secret that since the end of World War II, the United States has maintained its global hegemony and projected its power by forging and enhancing alliances across the world. The overall winner is the person with the highest combines score across all games, and those sort of swings will probably mostly even out by the end of a campaign, but it can feel really unfair within a single game.īottom line: the game is flawed, but better than its online reputation would have you believe in my opinion.Prime Minister of Japan Shinzo Abe speaks at the Japan-US Economic Forum at the Millennium Biltmore Hotel, May 1, 2015, in Los Angeles. Then player B reads a different turtle and (also using a real example) finds a Golden statue and earns 4 extra points in a game that ends when someone hits 13. So he got nothing extra and just lost some goods. He gives the priest the linen and the priest just mocks him a he gets nothing. This means that player A could read a turtle and (to use a real example from our campaign) meet a mad priest who requests linen. The catch is there be like 10 different "turtle symbol" entries and you have to just pick one at random and there can be almost anything in a given entry. Exploring for instance is done by going to a spot rolling some dice and then if you succeed reading an entry from a book. The awarding of very points on a given turn can be VERY random. All their prep is lost and they have to start the next game basically from scratch. More than once, we had a game where someone spent a ton of time and resources putting the pieces in place to grab a milestone, and then someone else ended the game one turn before they could actually do it. They also tend to be difficult to do and require investing time and resources in those temporary upgrades to get ramped up enough to do one. Also, completing milestones is how you unlock things and they are worth significant points. Feels like every game has to start out with building your basics back up until you can actually do something. #Seafall power of the ancients upgrade#Then you also get one permanent ship upgrade but seperate from the purchased ones. At the end of every game all of that goes away except you may keep 1 advisor. You have two ships with multiple upgrade slots, a stack of hired advisors, and buildings to be built. Playing through the campaign there were two issues I saw come up consistently: I will say though that interesting reveal I mentioned is actually pretty cool and I enjoyed that part a lot, but it felt like there was a lot of slog to get there. #Seafall power of the ancients full#We all but went full co-op at that point to get past that roadblock despite the fact that meant handing a game to a player essentially. There is one other sort of twist earlier but it's mostly just a big middle finger that practically brings the game to a halt and makes doing anything almost impossible until a certain highly difficult task can be dealt with. Almost everything before that is basically just adding additional mechanics that barely change things. The first REALLY interesting reveal is in the next to last box. The unlocks and story progression are, in my opinion, too slow. That's not inherently a problem, just know what you're in for. It's a pretty dry Euro experience for the most part. Because expectation was so high though people act like it was a 1.5. Then the game came out and it's like a 6 out of 10. After PL shot straight to #1 on BGG the expectations for Seafall were 11 out of 10. My opinion is that Seafall suffers MOST from being the followup to Pandemic Legacy. TL:DR I would say yes, for the $15-$20 price that Seafall can be found at sometimes, it's worth that to the right audience.
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